TFT Patch 12.7 Notes: Twinshot nerfs, Ashe and Zeri buffs, more

TFT Patch 12.7 is the crucial update of Set 6 ⁠ – with the World Championship being held on this patch, Riot isn’t trying to shake the boat too much. A dozen champions are getting small changes, but Twinshot has been hit the hardest: here are the full patch notes.

The TFT Gizmos & Gadgets World Championship is drawing near and with it the end set 6. However, with a healthy balance following mega updates 12.5 and 12.6, TFT patch 12.7 is decidedly thin.

There are a few more things on Riot’s radar: Twinshots are priority number one. The reroll-centric build was too flexible and will be downgraded.

That’s not all, however, with a handful of niche carriers also getting a bit of support to perhaps break back into the meta, like Ashe, Seraphine, and Zeri. Also coming is the usual assortment of Augment changes.

Here’s what you need to know about TFT patch 12.7, even though the update goes live in April.

Art for Zeri in League of Legends
Riot games

It’s ready to zip and zap via the convergence in TFT patch 12.7.

When is TFT patch 12.7 coming?

TFT patch 12.7 is expected to be released Wednesday April 13, 2022 ⁠— according to the schedule established at the beginning of the year.

Oceania is the first region to receive the patch, with notes usually dropping as the update begins in Australia. Then the global rollout will begin in the next 24 hours.

What’s coming in TFT patch 12.7?

Major Twinshot weakens popular comps

If patch 12.6 and the changes on the B-side weren’t enough, Twinshot will be nerfed again in TFT patch 12.7. The reroll comp ⁠—which could be played with countless carries ⁠—was one of the most flexible picks of the last two patches.

However, while certain champions have been spared the nerfs, the trait and some of its upgrades have not.

Aisle plank in TFT set 6
Riot games

Along with Lucian, Gangplank was one of the most popular Twinshot carries.

4 and 5 Twinshot buffs are toned down, resulting in less attack damage overall. Sharpshooter ⁠— which significantly boosted build DPS ⁠— is now a Prismatic Augment and hasn’t received any buffs, making him a very situational choice.

Hextech also suffered a similar fate as the Hextech Unity and Crest Augments were removed while Hextech Heart was upgraded to Gold tier.

These are the only major nerfs in the update, however, with Riot focusing on fine-tuning some edge cases to even out the meta even more.

Ashe, Seraphine, Zeri Headline Buffs List

There are a few buffs in TFT patch 12.7, but they are by no means revolutionary. Carries Ashe, Seraphine and Zeri top the shortlist, each with small but impactful changes.

Ashe regained some of her Volley AD ratio after major reroll nerfs early in the set. Seraphine’s mana has also been reduced, making her a little better as a carry. Last but not least, a slight Zeri attack speed buff will make her charge Lightning Crash a bit faster, reducing downtime.

Seraphine in League of Legends
Riot games

Seraphine was a popular carry in Set 6 but didn’t carry over to Neon Nights. New buffs could make them more attractive.

Outside of these units, Ahri, Caitlyn, Cho’Gath, Galio, Kha’Zix, Tryndamere, and Senna gain buffs. This is on top of the Scholar and Yordle traits, making them more enticing to hunt with larger late-game bonuses.

A number of augment changes have also been made.

Below are the full TFT patch 12.7 notes, courtesy of Riot. The patch will be rolled out on April 13th.

TFT Patch 12.7 Notes


1 cost


  • Max Mana Buff: 0/110 ⇒ 0/100

2 cost

As he

  • Bugfix: Ashe’s mana is now properly 30/60
  • Volley Attack Damage Ratio: 100% ⇒ 110%

3 cost



  • Pervasive Darkness base damage: 80/120/180 ⇒ 100/140/200


  • Spin Slam Base Damage: 50/75/100 ⇒ 70/90/110

4 cost


  • Orb of Deception Damage: 125/190/450 ⇒ 135/200/450


  • Maximum Mana Nerf: 0/50 ⇒ 0/60


  • Void Assault jump speed increased


  • Mana Buff: 80/150 ⇒ 70/130

5 cost


  • Colossal Entry % Max Health Damage: 8% ⇒ 10%


  • Maximum Mana Nerf: 0/140 ⇒ 0/145


  • Attack Speed: 0.8 ⇒ 0.9



  • Mana: 5/10/20 ⇒ 5/15/25

double shot

  • Attack Damage: 10/25/45/80 ⇒ 10/25/40/70


  • Yordle 6 Mana Reduction: 25% ⇒ 30%


Double Trouble I/II/III

  • Bonus AD, AP, Armor and MR: 30/40/50 ⇒ 25/35/45

Electro charge I/II/III

  • Electrocharge I: 50/65/80/95 ⇒ 60/75/90/105
  • Electrocharge II: 75/95/115/135 ⇒ 85/105/125/145
  • Electrocharge III: 90/120/150/180 ⇒ 105/135/165/200
  • Electrocharge no longer spawns at level 4-6

Enchanter Soul (Prismatic)

  • Bonus Gold: 8 ⇒ 12

Featherweights I/II/III

  • No longer spawns at levels 4-6

Four Points (Silver)

Golden Ticket (Prismatic)

  • Free Upgrade Chance: 45% ⇒ 50%

Hextech Crest (Gold)

Hextech Heart (Gold)

Hextech Unit (Silver)

High Five (Golden)

Irresistible Charm (Gold)

Junkyard (Gold)

  • No longer spawns at level 3-3
  • Number of turns for a component: 3 ⇒ 4

Goalkeeper I/II

  • Adjacent allies shield value: 150/225 ⇒ 160/240

Lifelong Learning (Silver)

  • No longer spawns at level 3-3
    • Already does not appear at level 4-6

Luden’s Echo I/II/III

  • No longer spawns at levels 4-6

Makeshift Armor III (Prismatic)

  • Armor & Magic Resist: 80 ⇒ 75

Mercenary Crest (Gold)

  • No longer spawns at level 4-6 when it’s too late to effectively stack losses

Mercenary Heart (Silver)

  • No longer spawns at level 4-6 when it’s too late to effectively stack losses

pirates (gold)

  • Chance of 1 gold drop on kill: 50% ⇒ 66%

Rich get richer (gold)

  • No longer spawns at level 3-3
    • Already does not appear at level 4-6

Scholar Crest (Gold)

Sniper (Prismatic)

Sniper’s Nest (Gold)

So small (gold)

  • Dodge Chance: 30% ⇒ 25%

Spell Blade (Gold)

  • Basic Attack Ability Power Scaling after casting an ability: 200% ⇒ 180%

Stand United I/II/III

  • No longer spawns at levels 1-4 when too difficult to use

Stored Energy (Silver)

  • No longer spawns at level 3-3 when it’s too late to stack

Thieving Villains (Gold)

  • No longer spawns at level 3-3
  • Chance for a yordle to spawn with a stolen component: 40% to 33%

Tiny Titans (Silver)

Trade Sector (Gold)

  • No longer spawns at level 3-3 (already does not spawn at level 4-6)

Triforce I/II/III

  • Attack Speed: 23/33/43% ⇒ 13/23/33%

True Twos (Gold)

  • No longer spawns at level 3-3 (already does not spawn at level 4-6)

Twinshot Soul (Prismatic)

windfall (prismatic)

  • Gold: 18/30/45 ⇒ 20/35/55

Forest Spell (Prismatic)

Woodland Trinket (Prismatic)

Outsider (Silver)

  • No longer spawns at levels 4-6

Green Veil (Prismatic)

  • No longer spawns at levels 1-4


  • Fixed an issue that reduced the spawn rate of some upgrades on Stage 1-4.
  • No Longer Compensates: Veigar now properly only attacks once between casts (up from two) if he gains enough mana to cast again via: Blue Battery 1 + Blue Battery 2 + 6 Yordle + Radiant Blue Buff.

https://www.dexerto.com/league-of-legends/teamfight-tactics-tft-patch-12-7-notes-1800464/ TFT Patch 12.7 Notes: Twinshot nerfs, Ashe and Zeri buffs, more

Emma Bowman

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