Street Fighter 5’s final update is here, and with it the patch notes for the latest update for the legendary fighter. Here’s everything you need to know about SF5’s final form.
With Street Fighter 5 nearing the end of its lifespan and Street Fighter 6 looming on the horizon, there has been speculation as to what Street Fighter 5’s final form might be.
Capcom has finally unveiled the finale of the fifth part of the fighting game, as the last update may have gone live on March 29th.
Capcom pulled out all the stops and made perhaps the most significant balance adjustments to the game since the release of SF5, as the changes have impacted all 45 characters and the game’s core mechanics.
In addition to the list of nerfs and buffs, Capcom also announced the final Capcom Pro Tour DLC bundle, which was released alongside the final update.
So let’s dive into the Street Fighter 5 Definitive Update patch notes…
Street Fighter 5 definitive update of the general core mechanics
Street Fighter 5 players have long consistently requested that Capcom make new changes to the game’s core mechanics.
Finally, with the final update, SF5 players may have gotten their wish.
These are the changes made to the general core mechanics of Street Fighter 5:
- Combo count starting value
- The numeric value indicates when an air combo begins with a given move.
- The smaller a move’s combo starting value, the easier it is for that move to start an air combo and vice versa.
- Combo counter win
- A numeric value increases when movement is built into an air combo.
- The smaller the combo start win of a move, the easier it is for that move to start an air combo and vice versa.
- Combo Count Limit
- A numerical value is used to determine the point up to which a move can land in an air combo.
- The larger a move’s combo count limit, the easier it is to incorporate that move into a combo.
- Normal reverse/forward throw priority
- We are currently fixing an issue that occurs with average throws when you enter a direction that is opposite of the direction you are trying to throw an opponent
- 1F before the key input causes you not to throw the opponent in the intended direction.
- Adjusted the combo difficulty in the air in the corner
- When using forward-moving follow-up attacks against enemies that were knocked back in mid-air at the edge of the screen, there were a few instances where attacks would go through the enemy and miss.
- As this made the difficulty of air combos performed on the edge of the screen unintentionally high, some moves have been adjusted so that they do not clip through enemies when performed as part of air combos on the edge of the screen.
- Changes to gameplay when absorbing an opponent’s Guard Break technique in one move
- Fixed an issue where the Guard Break scaling value was added to the damage dealt when being attacked while absorbing an opponent’s Guard Break technique in one move.
Released alongside Street Fighter’s final update, the Capcom Pro Tour DLC aims to bring players more content to celebrate the CPT.
The following is included in the Street Fighter 5 Capcom Pro Tour DLC Bundle:
Street Fighter players can purchase them separately
- Capcom Pro Tour 2022 Costume: M. Bison – $5.99
- Capcom Pro Tour 2022 Costume: Akira – $5.99
- Capcom Pro Tour 2022 Costume: Seth – $5.99
- Capcom Pro Tour Stage (Ring of Arcade) – $9.99
Purchase them all in the DLC bundle and includes additional goodies which can be found below:
- Capcom Pro Tour 2022 Premier Pass – $19.99 (all listed above and includes new colors for all 45 characters, five exclusive titles, two exclusive fighter profile themes and a bonus of 10,000 fight money)
Courtesy of the Shadaloo Combat Research Institute, players can select their favorite fighter from the drop-down menu and explore the changes made in the final update.
https://www.dexerto.com/street-fighter-v/street-fighter-5-definitive-update-patch-notes-capcom-pro-tour-dlc-buffs-nerfs-1793924/ Street Fighter 5 Definitive Update Patch Notes: Capcom Pro Tour DLC, Buffs and Nerfs