Halo Infinite Review: This Confident Return is a Statement of Intent for the Future of Gaming’s Subscription Model

In a sense, Halo Infinite feels like an object from the past sent from the future. On the other hand, 343 Industry’s long-awaited sci-fi sequel takes a look back – an attempt to mimic the recipe that spawned previous entries like Halo: Combat Evolved and Halo 3 such great successes. On the other hand, Infinite represents a bold new frontier for video games. Not because of any revolutionary gameplay – although it’s well balanced and addictive in every way – but because of the way it was released. Infinite available, in full, from the 1st (December 8th) on XboxThe game’s Game Pass subscription service, free for all subscribers. Infinite It’s not the first game to do this, but it’s the most premium game to date. The game was good and really entered its Netflix era.

Loosely picked up where Halo 5: Guardian left, Halo Infinite follows armor-matching superman Master Chief as he explores Zeta Halo, a vast ring-shaped world taken over by a villainous mercenary organization known as the Banished. There are people for whom Halo’s plot is so important. I am not one of them. To me, the plot just needs to be a shallow excuse for a string of gunfights, skirmishes, and vehicle attacks. Final, InfiniteHis campaign had a resounding effect. But that doesn’t mean there’s no substance to it; lorehead will probably see a significant improvement in the game Guardians.

Infinite Wisely, avoid confusing the fundamentals too much. There’s a good range of weapons to choose from that don’t feel overwhelming and give the battle a varied feel. A push grapple hook is the most sparkly new addition; Finding creative ways to use it as a weapon, tool, or vehicle is one of the little pleasures of the game. Infinite It doesn’t have a fully open world, but there’s a lot of emphasis on free movement and exploration. However, the whole “take the base, explore the surroundings” journey may seem all too familiar to anyone who has played Far Cry (or any open-world game in the past few years).

There’s a lot going on in the campaign (about two dozen hours, depending on your chosen difficulty/completer), but it’s the multiplayer that always makes people flock back to Halo. InfiniteFree-to-play multiplayer was released early and unexpectedly last month; players are ready to participate in the open beta. Doesn’t offer too much that other online shooters don’t, Infinite packs its games in a clever and engaging way, and is sure to keep a strong player base for years to come.

When it was announced last year that Infinite is being delayed (partly due to Covid) – that it will not be released to coincide with Xbox Series X launch – some fans were quick to dismiss this as a disaster. Now that the game has become the crown jewel of Xbox’s potentially industry-changing Game Pass service, it’s hard to see it as anything but time well spent.

https://www.independent.co.uk/arts-entertainment/games/reviews/halo-infinite-review-xbox-game-pass-b1971793.html Halo Infinite Review: This Confident Return is a Statement of Intent for the Future of Gaming’s Subscription Model

Emma Bowman

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