A decade ago, today saw the Japanese launch of Sony’s last dedicated gaming handheld, PlayStation Vita. It’s not as popular as its PlayStation Portable predecessor (or its main rival Nintendo 3DS), and Sony is still trying to bring its gaming experience to mobile, but the Vita still holds a special place in the hearts of those who already own one. At Engadget, it was Nathan Ingraham and Devindra Hardawar, both of whom touted the virtues of the system in our internal Slack many times over the years (yes, I checked). So for Vita’s 10th birthday, we asked our resident experts what their favorite game for the system was and inspired them to dig up the little handheld. shiny out of their closet for another walk. – Kris Naudus, Buyer’s Guide Editor
The freedom of Gravity Rush‘S acrobatic game, which allows you to fall through the air in all directions, as well as walk along the edges and bottoms of buildings, goes hand in hand with Vita’s mobility. That makes it a game that I can’t help but love despite being very disappointed. Gravity Rush took full advantage of the system’s motion controls – you had to tilt the Vita to control the momentum of your flight – and its watercolor anime aesthetic looked amazing on Vita’s screen. Few games capture the magic of system hardware so well.
Sure, the fight is simple and the story doesn’t make much sense. But the intuitive feeling of flying is hard to match, especially on mobile consoles. I’ve never been to the game Playstation 4 Gravity Rush remaster, mainly because my memory of the game is intimately tied to the Vita. Even so, I suppose it’s finally time to get over that deadlock. Vita is dead well and truly dead, and if I want to play the sequel, I have no choice but to switch to my PS4. – Devindra Hardawar, Senior Editor
Lumines: Electric Symphony
Every mobile console needs a good puzzle game. For PS Vita, it is Lumines: Electric Symphony. The first Lumines game is the launch title for Vita’s predecessor, PlayStation Portable, and Electric Symphony came when the Vita went on sale. The basic gameplay remains the same: you control 2 squares of different colors together and combine those colors to clear everything. If your monitor is overloaded, that’s the thing.
What makes Lumines: Electric Symphony What’s fascinating is how the game combines to the beat of a long selection of classic electronic tunes from artists like LCD Soundsystem, Aphex Twin, The Chemical Brothers, and about 30 more. Each song has a different speed, and that speed is reflected in the gameplay; it doesn’t like Tetris where things get faster and faster. It’s really like Tetris effect, is the first Tetris game to create music and sounds an important part of the gaming experience.
Lumines: Electric Symphony did not reach the top Tetris like a puzzle game, but it’s not a big hit. It’s hard to compete with one of the most popular video games of all time, but Electric Symphony Still a great way to pass the time, either through a short session or a long playthrough among the 30+ songs the game has to offer. – Nathan Ingraham, Associate Editor
Modnation Racers: Road Trip
Since then Super Mario Kart Until 1992, game developers tried to emulate its appeal but failed. Give my money, Modnation Racers: Road Trip come pretty close. PS Vita title is a new version of a PS3 game released in 2010. Both seasons follow the Mario Kart scenario pretty closely: frenetic tracks with weapons and items that allow you to defeat your opponents.
What Modnation Racers games have done differently is offer endless customization – in terms of your karts, your racers and most importantly, the courses. Even on the slightly scaled-down Vita game, you can download all manner of creatives from the Modnation community, which has given the game a life of its many years until Sony inevitably shuts down. servers.
However, even without all the community content, Modnation Racers: Road Trip is still a blast to play. Its 30 tracks in career mode are incredibly well designed and the driving mechanics simply feel great. After almost 10 years, this game is slowly aging, but it’s a great example of Sony’s promise to bring quality console games to Vita. The graphics don’t look as sharp as they used to, but the racing experience is still a blast. – New Zealand
Sony originally introduced the PS Vita as a way to play console-quality games on the go, but its legacy goes back to smaller indie games on handheld. OlliOlli and its sequel OlliOlli 2: Welcome to Olliwood are two games that I’ve played for hours on end, although they’re not as flashy and configurable as games from the larger studios.
OlliOlli is a masterful side-scrolling skateboarding game that combines lo-fi music and graphics with gameplay that’s simple to learn, but hard to master. And let me be clear, “madness” is an addition. Once I figured out how to do more advanced moves and do longer combos to score points, I became addicted to the challenge of mastering every level.
And there is a ton to master here; both games have five worlds to conquer, each with five “amateur” and “professional” levels. And, each level has five essential goals if you really want to become a completer. Normally, I don’t try to achieve 100% of all goals in a game, but here I am forced to keep pushing myself through as many challenges as I can.
Both games have been in development for years, with the sequel adding important new mechanics like a guidebook, so you can slide through entire levels without stopping your combo. . I recently replayed both and still really enjoy trying to finish a level as clear as possible – if you want to chase a high score, OlliOlli is a great choice. And if you’ve never tried these games, I have some good news: both are available for current PlayStation consoleand a new game, OlliOlli’s World, To be Coming out on February 8th. – New Zealand
Persona 4 gold
I couldn’t ask for a better introduction to the world of Persona than this title on Vita. Persona 4 Golden’s Bold and colorful aesthetics practically appear on the system’s OLED display. (I can’t say if the later LCD Vita handled it any worse.) It also has one of the most memorable JRPG tracks I’ve come across. Best of all, Vita’s portability is perfectly suited to P4Ggrinding. Being able to bring the game outdoors, on the subway, and throughout my apartment makes leveling up more like a true adventure, than a typical JRPG job.
For me, someone who grew up with each iteration of the Game Boy, Persona 4 gold also demonstrated that mobile systems can finally deliver the same premium experience as a home console. Sure, there are limitations around battery life and screen size, but in 2012 Play a deep and visually rich RPG on Vita feels like a miracle. And honestly, it still does. Time to dig up my Vita. – DH
I know this is a bit of a cheat. But Vita is one of the last systems I own it can still run Xenogears, Square’s brilliant and mysterious Neon Genesis Evangelion-esque role-playing game. Being a person is fundamentally shaped by both Chrono Activator and Evangelion in the 90s, Xenogears is a rare bit of culture that has always been created especially for tech enthusiasts like me. I love them all: unique battles, eclectic Yasunori Mitsuda scores, and massive mech battles. Damn, I even dug into the heavy final act. When Vita arrives, can play Xenogears on the go made me fall in love with it all over again. – DH
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