Capcom released a patch for Street Fighter 5 on May 15, 2022 that fixes a number of issues mostly affecting the game’s massive roster of characters.
While the player base initially thought that the Definitive Update would be one of the last significant patches for the legendary fighting game, the latest update for the game has shown that this was not the case.
Street Fighter 5’s latest patch, version 202205, brings changes to a large part of the roster, including Luke, one of the best characters in the game right now, and general bug fixes introduced by the last update.
Here’s everything from the latest patch of SF5.
SF5 general balance adjustments
While most of the latest patch focuses on character combos and proper readjustments in that department, Capcom’s update also focuses on issues that arose as a result of the previous definitive update.
Here are the general fixes:
- This update mainly includes fixes for existing issues, issues resulting from the last customization, and measures to address unintended property changes.
- Also fixed the issue of newly available combos not hitting certain characters.
SF5 hatch nerfed
While many other characters have been influenced and changed by this latest patch, one of the most significant changes comes in the form of Luke.
Luke has had a stranglehold on the Street Fighter 5 meta since its DLC release on November 29th, 2021 with his intricate combos and cross-ups.
But after players expressed their disdain for the UFC-based character, Capcom seems to have decided to nerf Luke to balance the fighting game.
👇For English users👇#SFV Servers are now open. Thank you for your support and have fun!
— Street Fighter (@StreetFighterJA) May 16, 2022
Here are the changes made to Luke:
- We’re reviewing a few areas that were found to be insufficient in the previous game-wide adjustment for Luke.
- In the most recent adjustment, we increased the risk on low-risk, high-reward moves used to check opponents at mid-range, and adjusted various moves to make it easier for opponents to respond to fully engaged fake outs.
- Luke’s Crouch MK was one of the moves adjusted for this purpose, but we kept the risk increase modest as it doesn’t have a great no-gauge return.
- However, upon further reviewing the move’s range and attack power when paired with an EX move, we found that this adjustment was underwhelming compared to the debuffs provided by other characters’ moves.
- Similarly, Standing MK, which has a low return when used as a normal attack but performs well when checking opponents, offers high power when V-triggered, so there’s not really a reason to use a different move to check opponents when the V gauge is full.
- For this reason, we are reviewing the risk/return ratio and will try to make the use of the measure more situational.
- We’re reducing the range of M. Sand Blaster, which while risky, provides wide coverage with few enemy countermeasures. Additionally, we’ve increased Standing LP’s hitstop/blockstop to make it easier for opponents to react to the speed of the move.
- Changed Standing LP Hit Stop/Block Stop frames from 8F to 12F.
- Standing MK
- Expanded the hurtbox during recovery.
- Decreased cancel timing with V-Trigger and Rock Smasher by 4F.
- Crouching MK
- Changed recovery from 14F to 18F when scented.
- Expanded the hurtbox during recovery when scented.
- M Sand Blaster Changed active attack frames from 7F to 6F.
For the rest of the characters affected by the latest Street Fighter 5 patch notes and other changes, see the full list here.
https://www.dexerto.com/street-fighter-v/street-fighter-5-may-16-update-patch-notes-luke-nerf-sf5-bug-fixes-character-adjustments-1824864/ Street Fighter 5 May 16 update patch notes: Luke nerfs, SF5 bug fixes, character customizations