According to the report, the PSVR 2 display has up to 800 pixels per inch (PPI) in each eye, delivering more than twice the pixel density of the Oculus Quest 2 and more than four times the density of the original PSVR headset. .
That’s according to analyst Ross Young of Display Supply Chain Consultants. In a recent tweet (spotted by Android Central), Young explains that the PSVR 2 headset offers “resolution over 800 PPI per eye…up from 386 PPI in PSVR for both eyes.” In one reply, he explained that the headset uses a “live view OLED RGB” display instead of a microphone display, which rules out the fancy micro OLED displays that Sony’s R&D department introduced in the past. December last year.
Sony confirmed the PSVR 2’s 2000 x 2040 resolution when the headset was officially announced, but this is the first time we’ve heard of its pixel density. This is a separate and extremely important metric for VR headsets as PPI contributes to how smooth the image renders and how visible individual pixels are.
By design, the VR headset places the screen extremely close to the user’s eyes, which can make even high-resolution images appear in the most literal sense – meaning your eyes can perceive the contours of each pixels. The higher the PPI, the harder it is to see the individual pixels. This makes PPI another good way to measure image quality, and if PSVR 2 really has 800+ pixels per inch per eye, it has to be the sharpest VR headset ever.
Horizon: Call of the Mountain, a VR spin-off to Guerilla’s open-world series, is the first game confirmed for PSVR 2. Surprisingly, the second game confirmed to be a ping pong simulation extremely realistic.
Related forum: PlayStation Forums
The source: https://www.gamesradar.com/uk/psvr-2-reportedly-packs-the-most-pixel-dense-vr-headset-yet/
https://www.thetechgame.com/News/sid=32549/psvr-2-reportedly-packs-the-most-pixeldense-vr-headset-yet.html PSVR 2 is said to have the highest pixel density VR headset ever